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Neverwinter Chess.txt
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Neverwinter Chess
Release v1.2
For 2 players.
Or 1 if you feel like playing against yourself.
Discuss this and other modules in the Neverwinter Nights Modules forum
- http://nwn.bioware.com/forums/
Instructions:
To start or join the game, talk to the Gamemaster. If you wish to leave or end
the game, talk to the Gamemaster.
Once the game is underway, players move their pieces by talking to the piece
they wish to move. A dialogue will start to show the player what moves are
available for that piece.
For advanced users:
If you wish to make the fights between pieces more interesting, you can start
by editing the piece blueprints (located under the Special->Custom 1 heading
of the Custom creature blueprints) - just don't modify the tags or the plot
flags.
More advanced users can try modifying the fight behaviour by changing the
ContinueFight function in the chessinc.nss script - note that Build Module
(under the Build menu) should be used after modifying chessinc.nss, since all
of the scripts will need to be recompiled.
Jonathan Epp
Release History
=============
v1.2:
- Fixed an error in the checkmate script. There was a specific circumstance
where the game would mistakenly think it was in a checkmate condition. Thanks
to Kellas Reeves who gave me an excellent example of the problem.
v1.1:
- Fixed a problem with pawn promotion
- Fixed an instance where a king could be moved beside the opposing king
- Can no longer castle through or out of check
- Can now castle by talking to the King or the Rook
- Changed all GetObjectByTag commands to GetNearestObjectByTag to allow
multiple boards in the same module
- Board orientation now takes the facing of the center waypoint into account,
which means the board can be rotated. Users who wish to place the chess game on
their own maps can set the board orientation by rotating the waypoint in the
toolset.
v1.01:
- Fixed a problem with en passant moves
- Added test for check and checkmate after pawn promotion
v1.0:
- Initial release
Thanks to everyone who gave me bug reports, comments and suggestions!